Thursday, October 18, 2007

Animation

I've created some rough animation code that, at the moment, only cycles through each of the four patron bitmaps I've made. Thus, there are four patrons in line, each having synchronized gender changes.

There's still some work to be done on it. I plan to separate the lower body, upper body, and eyes as three separate animations. That way, I can make the upper body do one thing while the lower body walks or something of that sort. Of course I'll allow for synchronized animation where all three come together for something special.

I'm going to meet with my boss soon to work over some gameplay details. For a while there, I was getting lost in my code, but I came out on top. There's something to say about seeing it run flawlessly for the first time. Of course, the bugs show up as soon as you try something new. Nevertheless, the fact that it worked at least once is good enough for me.

Suggestions? Questions?

clevceo

Friday, October 12, 2007

In-Game Browser

I've come to realize that the in-game browser is just too impractical. There's way way too much data. Thus, I've decided to either keep the game windowed (as opposed to full screen) allowing the player to switch back and forth between the game and the browser, or having the game and browser side-by-side in a single window. These would solve the problem, but I wish they weren't necessary.

They would also save me a ton of time and frustration. It would mean a ton less code to write, so I guess it's a good tradeoff. Even though I think it would've been fun to have an in-game browser and go full-screen, it's much easier and more practical to go with the windowed-mode.

Comments? Suggestions?

clevceo